Module 1: Applied Science & Module 2: Design, Development, Deployment (DDD)

A recap of the first two modules of ICS 698 Problems in Information Systems Capstone Seminar (3 credits)
“Advanced Research & Development Management Seminar” as taught by Dr. Jay E. Gillette, Ph.D. at the Center for Information & Communication Sciences, Ball State University, Summer Term I 2016.  

Objectives for Module 1: Applied Science

  1. 1.1 Explain the CICS Values
  2. 1.2 Provide a personal definition of Design is…
  3. 1.3 Summarize the main concepts of Gillette R&D Paper
  4. 1.4 “Managing Innovative Research & Development Collaboration: A Practical Research Institute Model” by Jay Edwin Gillette and Visakan Jayaswethavanagopal
  5. 1.5 Discuss Tricks of the Trade by Becker

 

CICS Values:

  1. Creativity
  2. Integrity
  3. Communication
  4. Service

 

Dr. Gillette loves Etymology. I love etymology!

Design = Science

Landower’s 3 D’s of R&D Management

  • Design
  • Develop
  • Deploy

Success comes through failure. Dead-ends are how we intelligently know/find out what doesn’t work.

Design first, but don’t always develop last.

Design is the light through which we navigate the fog of complexity. It is not a magic cure-all, but it is a near-universal trick of the trade.

Design integrates and initiates innovation and creativity. A good design is a durable design. A design that is quickly discarded and forgotten about is not an enduring design. Enduring – Durable.

Scientific Method is the methodology through which scientists [design] formulate a hypothesis, create a research/testing design, vigorously validate, and through trial & error, re-iterate [develop] until there is a legitimate theory that may pass the ultimate test – the approval of one’s peers [deploy] and applicability.

What does a “Triple Thinker” require? It requires us R&D Professionals to be theoretical and practical. We must be able to take theory and synthesis and actively apply it as praxis. – Applied Science

Every company depends on R&D for their future, whether they know it or not

R&D: Research, analyze, learn, and create improved products and services to exceed the customers’ needs & expectations

R&D: trial & error, what works and what does not

R&D: the most secure job in the company; if a company eliminates the department, that company is probably soon to be eliminated itself.

Originality is organic, it cannot be taught.

Creativity can be taught. Foster through knowledge and skill development the three creative competencies of attitude, awareness, and consciousness

The Three Components of R&D Management are:

  • Applied Science
  • Project Management
  • Logistics and Operations

Objectives for Module 2: Design, Development, Deployment (DDD)

  1. 2.1 Evaluate key points from Information is Knowledge in Motion paper (Handout)
  2. 2.2 Elaborate on Leonardo’s Laptop by Shneiderman

Parsimony Principle

Parsimonious Person is someone who is very frugal

Occam’s Razor – Try to have a simple explanation. Keep it simple scientist

What is the goal of Pure Science – Explanation of Theory – Knowledge for its own sake

Bill Shneiderman (no sch), author of Leonardo’s Laptop

If Leonardo were to design a laptop, what would it look like?

 

Types of Collar Workers:

Blue-collar professional – technical workers, technicians

White-collar professional – engineer, manager, pilot

Gold-collar professional – medical doctor, lawyer, research professionals – the means of production is between their ears

How am I going to manage and lead the gold-collar worker

Blue-collar shirt is much better on camera, it doesn’t shine, wear a blue collar shirt when giving a video presentation

Uninformed – someone who isn’t informed

 

John Locke said there were 3 unalienable principles:

  1. Life
  2. Liberty
  3. Property. Jefferson changed it to the Pursuit of Happiness

Maslow’s Hierarchy of Needs
Leonardo da Vinci’s four prime human activities:

  1. Mirth
  2. Weeping
  3. Contention
  4. Work

The six component parts of Knowledge:

  1. Wisdom
  2. Understanding
  3. Information
  4. Data
  5. Facts
  6. Phenomena

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